In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". What is it good in? The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. How is rocket artillery is more powerful? To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. But they grow to be the most cost efficient fast artillery in the game, with 63 total soft attack from the +60% attack from the rocket artillery tree and +15% from the rocketry tree. Which is better, I never use rocket artillery. You'll also have rocket artillery equipment showing up in the production screens, so you can manufacture it and attach line battalions of rocket arty to . New comments cannot be posted and votes cannot be cast. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. Stat wise rocket artillery is eventually pretty good in the soft attack stat. He also introduced shot into the payload, which added shrapnel damage to the incendiary capability of the rocket. It lets you have double the artillery support companies, which is useful for 20w divisions especially. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. As for putting AA on tanks I never had enough ic for that. This is a complete list of all add_equipment commands for HOI4. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Create an account to follow your favorite communities and start taking part in conversations. I also love the idea of a hybrid recon entrenchment tank. However, tungsten is just so rare compared to steel, it may not worth it. Going from arty 2 to rocket artillery has no retention. While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. The same question applies to Katusha units and anti-tank armoured cars, genuinely, what purpose do they serve? 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. Don't bother with it. Henry Trengrouse utilized the rocket in his life-saving apparatus, in which the rocket was launched at a shipwreck with an attached line to help rescue the victims. During later periods of the war, British and Canadian troops used the Land Mattress, a towed rocket launcher. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. Mechanized Equipment III (Mechanized III), Improved Guided Missile (Guided Missile II), Advanced Guided Missile (Guided Missile III), Motorized Rocket Artillery (Mot. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Use this site to mess around with template ideas. You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. New comments cannot be posted and votes cannot be cast. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I created a quick guide to spawn the best equipment in game. We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? Create an account to follow your favorite communities and start taking part in conversations. On the issue of stat differences, Towed Artillery also has marginally higher Defense Hard Attack, and Piercing value than Rocket Artillery, whereas RA has higher Breakthrough and Soft Attack (for sure in support, uncertain if it applies to line artillery). Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. A very tiny difference, but a difference. Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. PDXCON My recommendation, rocket artillery isn't worth the time and effort to research and produce. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Paradox Forum. Cookie Notice Even in that situation, probably not worth it. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. Poland has war goals against Poland to take Poland. The advantage of specialized tanks is speed (i.e. During the Kargil war of 1999, the Indian army pressed into service the Pinaka MBRL against Pakistani forces. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. Forum list . Different warheads were used, including explosive, shrapnel and incendiary. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. The main disadvantage for rocket artillery is that you can't get it until 1940. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Jul 24, 2001 4.744 1.064 Visit . Looking for some opinions and tips on rocket artillery. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. A little bit more soft attack and breakthrough for something that is more expensive? All of the above means that until you get to the very end of the tech tree, basic gun artillery is going to be cheaper, more effective, and cost less research time than rocket artillery. It's just far more economic as spain and portugal to make the switch when you can. I find regular line artillery to be better 99% of the time. If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. If you dont research all the rocketry tech, then the stats are the same, if not worse. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. Same goes for motorized rocket artillery - is it even worth it? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sum of: The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Press question mark to learn the rest of the keyboard shortcuts. Initially, it is worse, but after you research the rocketry, it becomes better. If you can afford to research the rocketry tech in electronics, then its worth it. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. Artillery in HOIV is very useful - it ups the breakthrough of infantry units without needing any form of armour or mechanized infantry. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. This page was last edited on 9 August 2022, at 02:46. (a7RIV + 16-35mm f/2.8 GM). Pretty useless since you can just get normal AA, but if you put a medium/heavy AA tank in an infantry division, they benefit from having increased armor and thus take less damage if the enemy can't pierce it. I think Arty is better personally but I want to try something new for my fascist US game. And what do you get? Many thanks to whatever advice people have. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. The 'add_equipment' or 'ae' command can be used with these codes . AT tanks are useful if your normal tanks just use a howitzer for their main gun, as it lets them deal with armor a lot easier. The earliest successful utilization of metal-cylinder rocket artillery is associated with Kingdom of Mysore, South India. To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. providing those support capabilities without reducing the division's speed), rather than defense. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Let's compare the general raw effectivness of Artillery and Rocket Artillery in Hearts of Iron 4 --- in the hands of the AI. Tank designer you down to 70 %, and take 258 days to reach 100 again! 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