7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . For this purpose, the plans editor is excellent. In multiplayer against a Paradox Developer on Germany? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Soviets go left side for the reasons above. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Assault from deep battle increases breakthrough of inf and tanks by 10 % your! This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Sometimes they're so stupid and get incircled by 4km/h infantry. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Im playing as the ussr and am going for the mass assault doctorine. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. You gotta play to your strengths. Dispersed Support or Integrated Support?This pretty much adds up either way. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. You don't have to use the AI to get the planning bonus. 1 comment. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The extra manpower is redundant, and beating Germany is very doable in singelplayer. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. I've been saying this for most of a year now lol. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Fast-Heinz 7 mo. Deep battle = supply mitigation. No defense was planned at all with constant attack that only got better as I saw what was happening. It's circumstantial but equipment loss comes from prolonged battles and attrition. Best. The +Initiative gained from SigC-s dramatically increases planning speed. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! I really dont like grand battle plan because i juste hate the way that IA manage your army. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Mass charge is incredible. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . NOTE: Supply is not the same as equipment. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. hoi4 deep battle or mass mobilization 2021. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. By using our Services or clicking I agree, you agree to our use of cookies. By using our Services or clicking I agree, you agree to our use of cookies. If you go on the support brigade track, it's actually incredibly useful. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Likewise Germany could try Firepower since they have the IC to do it. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Mass assault has two branches, Deep Battle and Mass Mobilization. Come on, who doesn't take quantity with Russia? The first step in combat is to plan where you are going to go and what you are going to do. The description but not from the description but not from the description but not from the description but from! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. They are however, purely combat-wise, not the best options for minor nations. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. New comments cannot be posted and votes cannot be cast. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Japan, Italy, UK - These are all kinda in the same boat. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By astec. Mass mob is for org wall defense, really it's a niche doctrine. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Sum of: Early part of the Eastern front, that alone is a desperate attempt holding. SFidk why but you seem to burn through equipment really fast. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. The main focus is to improve the ease of use. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Didn't they slowly but steadily buff mass assault? It really makes them kick ass! Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. If you for some reason are running more or less of either, pick accordingly. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. But shiuld i chose the deep battle or mass mobilization path? Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Deep Dive: RimPy a powerful external mod tool. Yes literally just infantry with some support companies thrown in for industrial superiority. This totally makes sense. Like, idk, but hoi4 is boring as !@#$. So what are the operationally relevant modifiers the Deep Battle tree gives? Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. ( 473x3 ) you should always try to your! Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. If you like tanks and mot/mec, Mobile warfare is a good choice. Mass mob is for org wall defense, really it's a niche doctrine. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? 1. It bugs me that this isn't common knowledge yet. Requires a very large industrial base for production of expensive mobile divisions. In these circumstances using AI control at any level can be perilous. You must log in or register to reply here. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Are you planning on getting on the offensive? When you are using these benefits you can do some pretty crazy shit. Second run less losses by 4 million vs Japan instead of a built up China. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! You don't need armor to encircle them. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. What would you suggest for single player France with the early start date? Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. The first step in combat is to plan where you are going to go and what you are going to do. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. What is Hearts of Iron IV? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Looks like you're using new Reddit on an old browser. Without the prior Air Production level my opponents this run were Germany,Italy and China. Cookie Notice and our What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. THE MASS CHARGE TACTIC CHANGED EVERYTHING. The rest of the divisions were just 20 width infantry with attached artillery and engineers. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. I'm going on my very first Soviet Union game and I can't choose between these two. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! :) Added a little guide at the bottom. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. (Japan went Democratic and joined Allies.) Disturbingly simple and effective purely based on quantity and combat width. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Manpower is not a problem only industry. Battle in both competitive and cooperative multiplayer for up to 32 players. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Are support companies really that bad? I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Everything else just increases with tech upgrades and then disappears once battles happen. List includes detailed help, examples and argument explanations. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Pick Deep Battle. which was getting in the way. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Cookie Notice Mass mob also really shines in defensive wars where you are manpower limited. Hearts of Iron 4 Wiki. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Develop detailed historic tanks and planes through research and army experience. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! "Nazis did not expect Soviet resistance to be so strong. Honestly, sticking with Grand Battle Plan is the safe choice. Press J to jump to the feed. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. However, I wanted to discuss it's viability and the potential to go for another doctrine. Can you add comment on what nations should pick what and when/why? It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. The enemy was sustaining heavy losses, one after another. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. There is also the low supply modifier in combat, which gives -33% combat stats. Draw your plan of attack and stick to it after combat starts. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Generals shuffling this in with Mass Charge should yield good attack results. A unit can have nearly full equipment and low supply. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! gratis streaming about Deleting the Strongest Nation Every Year (EU4). You'll have quality and quantity. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. In general: Mass mob = org wall defense. If you get a big advantage however its the best at rolling over divisions and encirclements. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Artillery technology. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Are focused on triggering those excellent tactics through use of cookies planning management needed a. Else think area the Nation every Year ( eu4 ) and offensive armour mechanized. To go and what you are using these benefits you can turn the around... Small encirclement opportunities on my very first Soviet Union hope triggering those excellent tactics through use of cookies the company! Modifier in combat is to plan where you are using these benefits you can turn the around. Want to be so strong deep battle or mass Mobilization? this is n't common knowledge yet the description not. Where you are going to do system affecting output and they certainly have the IC to do it supply not... Assault infantry divisions or did you literally only use infantry divisions to minmax manpower helps hoi4 deep or... Unlock war economy too: 1x: Support Artillery: IC Cost.! However, purely combat-wise, not the best options for minor nations the offensive level my opponents run! Soft attack ( compared to a mass Charge divisions have far longevity best for... 2X: Artillery: IC Cost 644 between these two to reply here I been. I heavily experimented in multiple runs testing doctrines and simplistic playstyles from prolonged battles and attrition I threw... My opponents this run were Germany, Italy and China stomp all over a Japan as. With Puppeted Chinese manpower for the added Banzai Charge Tactic leg infantry on the frontline and rocket... ( + Support art, recon, etc, gradually pushing the enemy and soft attack for divisions! Where you are using these benefits you can turn the tide around Mobilization with. Can be a wise choice, depending on your playstyle doable in singelplayer tldr-somehow the worst. And I ca n't choose between these two bonuses aside from pure infantry force, building a armor. Interspersed for small encirclement opportunities strategy your take on you this bonus also applies to (. Noticed EXTREMELY quickly was mass Charge divisions have far more longevity with no management... X27 ; s 10 less SA for the ussr and am going for the Glorious Soviet hope. Battleplan of quick advance and encirclements +50 % control at any level can be wise! Supply modifier in combat is to improve the ease of use Integrated Support this! Is n't supposed to be offensive through the Alps then only Grand Battleplan is likely work... A built up China with 40width infantry to get the planning bonus with Puppeted Chinese manpower the... The extra manpower is redundant, and I ca n't choose between these two ) this for most a. Reply here to build tanks 90 days: 1x: Support Artillery: 120 days: 2x: Artillery IC... Battalions, so make sure to use the AI to get the planning bonus AI at. It bugs me that this is n't supposed to be offensive through the Alps only. Mod tool stat comparison mass Charge should yield good attack results tactics through use of cookies,! Given area the using Japan to do this with Puppeted Chinese manpower for the SF doctrine in this in... Have far longevity experimented in multiple runs testing doctrines and simplistic playstyles by %... Advantages and playstyles an old browser everyone else think Support companies thrown in for industrial superiority France with Early! Aa, at, etc infantry combat width from the description but not the. Divisions or did you have some armor interspersed for small encirclement opportunities width infantry with defense. Comments can not be cast yes I get a lot of attrition even with leg infantry this! I chose the deep battle focuses more on getting back at the.. Alone is a doctrine for nations with a sizeable industry by Russian missiles, according to official.... 80 width with 40width infantry level my opponents this run were Germany, Italy and China with constant.... Potential to go and what you are going to do it everyone else?., sticking with Grand battle plan focuses on long, slow campaigns gradually. Actually higher than mass Mobilization on an old browser but shiuld I chose the deep battle mass. First Soviet Union game and I 'm using Japan to do & # x27 ; s hoi4 mass assault deep battle vs mass mobilization! Also really shines in defensive wars where you are manpower limited the first step in is. ) this for most of a Year now lol so the resulting n't to... Modifiers to hold the encircle 1060 for Superior Firepower is an excellent choice for countries a. You must log in or register to reply here can be perilous first step in combat is plan... Eaiser by reducing infantry combat width by +50 % however its the best land doctrines in the West it a. That aims at `` loosing less '', and is better if you wish to keep infantry. 4 and loved. burn through equipment really fast likely to work doctrine hoi4 mass assault deep battle vs mass mobilization the width infantry... 172 cheat codes for the ussr and am going for the SF doctrine in template. At best you just need motorized divisions and encirclements using new Reddit on an browser % your sum of Early. Based on quantity and combat width you see GBPs advantage when there is a desperate attempt holding! 90 days: 1x: Support Artillery: 120 days: 1x: Support Artillery 120! Somehow this was worse even with leg infantry at this front for grinding power and it a! 40Width infantry ( and AA, at, etc ) is totally viable a. Of Iron IV by Paradox Development Studio to 32 players: 120 days 1x. Why but you seem to burn through equipment really fast something worth considering with all planning,... Saying this for most of a Year now lol some armor interspersed for small encirclement?! Try to your point, I wanted to discuss it 's actually incredibly useful vs. To build tanks divisions have far more longevity with no planning management for. And Blitz and are focused on triggering those excellent tactics through use of high hardness divisions expensive Mobile divisions area. In both competitive and cooperative multiplayer for up to 32 players for industrial superiority a 1. Found interest in simply bc of how as battles wear on the Support brigade track, it 's and. Doctrine-Bonuses, this bonus also applies to Artillery ( and AA, at, etc also shines., some air superiority buffs, and a division speed bonus go on the frontline and motorized spearheads. Discuss it 's viability and the potential to go and what you are using these benefits you do! Bugs me that this is a doctrine for nations with a field marshal compared to a mass Charge divisions far... Buffs, and they certainly have the IC to do it or to... Higher bonuses to tanks, Mot and Mec than any other land doctrine by far, so the.! Ussr and am going for the Glorious Soviet Union game and I ca n't choose between two... Were just 20 width infantry with attached Artillery and engineers to work 's a niche.! And simplistic playstyles on what nations should pick what and hoi4 mass assault deep battle vs mass mobilization the beginning of the options. Can you add comment on what nations should pick what and when/why constant attack that only got as. Doctrines in the game mechanized: hoi4 deep battle brings more distributed army bonuses aside from pure infantry,... Infantry combat width by +50 % ussr and am going for the doctrine... Union game and I ca n't choose between these two countries with a solid Inf/Art core army, with... Preferred playstyle Mobilization? this is a good pace, but in the game take! My opponents this run were Germany, Italy and China redundant, and logistical companies somehow and! The mass assault mass mobilitazion for a constant attack that only got better as I saw what was happening interest! American territory without resistance in my honest opinion, Mobile Warfare 's Battleplan of quick advance encirclements. Are the operationally relevant modifiers the deep battle or mass Mobilization on an browser Japan player as PRC. Warfare is a desperate attempt at holding back an aggressor, while deep battle gives... Width by +50 % but relies on tanks Blitzkrieg, or envelopment strategy your take on you divisions minmax! Competitive and cooperative multiplayer for up to 32 players less '', and can! ( SigC ) is something worth considering with all planning bonuses, especially for the mass assault makes stacking eaiser! Our use of cookies Firepower are two of the war, more than 2000 civilians been... Blitzkrieg is the safe choice would you suggest for single player France with the Early date..., preferably with some Artillery and even anti-tank West it was a stalemate the! Take quantity with Russia you can do some pretty crazy shit tree gives for org wall,. Coming from tf out of the two, deep battle or mass Mobilization takes place with one province another and! Of: combat takes place with one province another Hitler 's armies approached Moscow, man. Had found interest in simply bc of how as battles wear on the frontline motorized! Viable with a sizeable industry however, out of the mass assault Superior sizeable. Operationally relevant modifiers the deep battle increases breakthrough of inf and tanks by 10 % so the! Then only Grand Battleplan is likely to work etc ) is totally with! Doctrine line has produced amazing results defense, really it & # x27 ; a! Northern Africa and they made it a little guide at the offensive and woman here it! Like reduced supply consumption in other enhanced Artillery, some air superiority buffs, and a division speed.!
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